A Cautious Note

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Sir Aemon
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A Cautious Note

I think that this community rising up to help those people who cannot get themselves off the gaming hook is a wonderful thing. All of us need a hand at different times in our lives, and that there are people willing to offer that hand is an encouraging thing to see.

However I hope to offer a cautious, or cautioning, note. At one point I played EQ a lot. FAR too much in fact. It was right after a surgery put me out of action. I was depressed. I was bored. I started playing and played an incredible amount of hours in the ensuing weeks and months. I may well have been addicted.

What is important to look at here is *why* I played. I did not start on my obssessive trip because EQ was addictive. I started because I was depressed, it was an easy escapist outlet, and once I started, it was a lot more fun than dealing with my injury and rehabilitation. It was easier than dealing with being bird with broken wings.

Realizing that it was a problem is indeed a crucial step. But one has to think of the frightening consequences of claiming to be "powerless" in the face of gaming and that life is "unmanageable" (first of the 12 steps). To do that is to admit defeat, not only in relation to one's gaming, but to life in general. To declare that one needs to be returned to sanity by an outside force is abdicate all responsibility for the situation one is in and for getting oneself out of it.

I believe entirely that faith has a place in healing of all sorts, but victimhood does not. It is a cold, cruel truth to put to someone who is already suffering, but one has to take responsibility for onself. Once a problem is realized, it becomes the individual's responsibility to deal with it. I urge them to ask God for help, to ask friends and families for help, and to ask communities like this for help. But the important point is that they ask for help, not for God to do it for them.

Biblical history is replete with tales of people who have struggled mightily, and because they struggled, because they showed that they were willing to go the distance, the Lord reached out and gave them a hand. But these people still had to work for themselves.

I would urge this community to take the time to think about the root causes that make consumers of such online products susceptible to addiction. After all, if not EQ, it will be another game. Or another form of entertainment. Is the addicted player online because Sony made the game psycho-suggestive and he can't escape, or is it because the game is the only place the player has any kind of social circle? Is the game's no pausing feature making it impossible to stop or is there a critical lack of willpower in the individual playing? Does addiction arise because the player can't exit the game quickly or because the player feels they cannot deal with their own real life and so turn to the game?

As much as it would be easy to blame our entertainments for our troubles, there is a need to address the underlying causes.

Please, have faith in God's willingness to help. Please, ask God for help, seek the peace that is found in honest meditation. Please, admit that there is a problem in your life and seek to remedy it. Please, take control of your own life, realize that just as you got into your problems, with some help, you can get back out.

And please, have some faith in yourselves.

Aryianna
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Re: A Cautious Note

Aemon,

You seem to have some background in the 12 steps. If you're interested in participating in our members' 12 step forum, send me your email, so I can give you the access information.

Aryianna

Sir Aemon
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Re: A Cautious Note

I believe I just managed to do so through a PM, if not, please let me know.

Kalie
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Re: A Cautious Note

I agree with every word you said. If you look up at my story the same thing happened to me. Depression due to a rl event lead me to be absorbed into "a game." Something I was able to control for 3+ years and it took one day to get me crashing down. Trying to ignore and not seek help did a lot of damage for a very long time. But this is why I wish this board exsisted, perhaps then I could have seen that my playing of the online game was really an escape mechanism and would have confronted myself with reality.

Soprena
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Re: A Cautious Note

If people currently have a problem with excessive Everquest play, then I 1000% support a forum where they can help themselves.

I do not think that many or any feel that Everquest is the only addictive game that ever was or ever will be.

To me, this is about helping people help themselves NOW.

We can worry about the future and we'll know it when it comes. Let's make TODAY a good day.

Cheers!

lizwool
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Re: A Cautious Note

The professionals do state, that a person will get drawn into these games if their is a void in some area of their lives.

I have seen this over and over.

Instead of getting help, to free themselves of that emptiness, they try to cover it up, by playing these games.

When I think of playing the games, they sound really cool,
but I can't cause I have so many other things going on in my life, I just do not have the time....

Liz Woolley

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Re: A Cautious Note

I agree with you. I think that in the majority of the cases of online gaming addiction, a void or part of a rl that the person is trying to escape from is the reason for the addiction. I would love to see more studies done on the online gaming phenomenon. I believe that we have just hit the tip of the iceburg on this type of addiction.

As for myself, I played EQ off and on from June 1999 through Nov 2000. It was something that I didn't really have the need to do, but was fun. In Nov 2000, I ended an abusive relationship which ended violently and I was injured. When I started playing again in Jan 2001, I was playing constantly for the next 18 months. I look back now and realize that I was trying to hide myself and my feelings of shame of the failed relationship in the land of Norrath where my enchanter could have complete control over the mobs she mezed. And in real life, I felt like I had no control over anything.

I don't blame Sony or Verant for that, except in the fact that they made a **** fascinating game where I could lose myself.

Tosha

Email Me olgatosha@yahoo.com

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